Thragg
Further development of Bh'osh's background: Even though Bh'osh was rolled randomly, he has an uncanny similarity to the Serpent People in the bestiary, so we decided to have them connected - Bh'osh has amnesia but has moments where his past comes back to him. So far, he thinks the Serpent People and his "father," altered him genetically in some way.
Updated Map |
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"Slayers of the Blood God" is a great little adventure - much blood was shed.
The players are in Cronopolis, the capital of Zondaro, an empire that favours chaos. One thousand years ago, Zondaro was once the leading power but has been in decline for centuries. The bohemian lifestyle of the society is preoccupied with heavy drug use and carnal pursuits. The military is still one of the most powerful in the land but corruption dominates and is a cancer that is destroying this once powerful empire. Cronopolis is built upon other ancient cities and only the foolhardy dare venture below.
Around 500 years ago a great wall was built that divided the northern and souther half of the Zondarian Empire. The south is now called Zaria, whose government is a theocracy, fanatically enforcing law. The two are always in conflict and on the brink of war.
The adventure starts as a prologue with our group meeting Countess Sasa from the Karst Brom Society. A group of vampire scholars (law).
The mission: Captain Rackmoor Melioc has somehow acquired pages from a book the Society is interested in. The players are to bring the pages to her or destroy them.
Before leaving to find Rackmoor, our group is eating at a tavern when Serpent Men enter and demand Bh'osh leave with them. Bh'osh is shackled but Thragg decides to go berserk and soon the Serpent Men are defeated. Signet rings are found on the Serpent Men's fingers. The players consult a sage who tells them the rings were distributed to these Guardians at a secret location that harbours a mysterious object.
Serpent Men Guardian |
The players set out and as they travel to Rackmoor's stronghold they pass by a small village that has a faint greenish glow. This world is plagued by asteroid strikes that cause horrible mutations in people and animals, and this town recently suffered a strike. The townsfolk, who are hideously mutated, are crawling and begging the players for help. Some of them are eating each other and others who try to escape have limbs that collapse or fall off.
The players then arrive at the town of Rust, located near the stronghold. Gaining some information, they successfully infiltrate Rachmoor's stronghold. Stealthing their way in, they eventually confront Rachmoor as he's performing The Blood God's sacrifice.
Rackmoor Melioc and his dog, Devourer |
Being a natural diplomat and bullshitter, Ellis tries to begin a parley with Rackmoor but he's negotiation-blocked by Bh'osh who goes all "Leeroy Jenkins," and immediately starts launching arrows.
Rackmoor reacts and beheads Johnny, his sacrificial victim, and his blood pumps into a dark red, undulating pool. I then roll a d6 and a six comes up 6 meaning the First Legion of the Blood God is now complete. More bad news for this poor, doomed world.
The players attack and Ellis crits with a grenade, Thragg goes berserk on Rackmoor's head with his warhammer then Bh'osh splits Rackmoor in half with his Inquisitor's sword. It's a swift but brutal death for the Blood God's Captain.
The players defeat the remaining Blood Warriors in the room but more will be arriving soon.
The "pages" they came looking for are tattooed on Rackmoor's skin, so his body is burned which breaks the Blood God's spell, accomplishing the players mission. But since the First Legion is already complete, the Blood Warriors have new orders and march out of the stronghold into the night to continue the Blood God's work, to turn the world into a sea of blood.
In Rackmoor's study they find his journal which describes how a captured sorcerer tattooed the ritual onto Rackmoor's skin as a bargain to be released. Who is this sorcerer and where is the blasphemous book of The Blood God now? They also found a skull with engravings on it that need to be deciphered.
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There are already a huge number of plots and subplots developing and it's only our second game. New adventures can largely be derived from these seeds, if desired. All this helps to create a game identity different from other fantasy RPGs.
This is Black Sword Hack.