Thursday 1 December 2022

Palladium Fantasy Role Playing 1e - Evil Campaign


***Mature themes***


I played PF 1e back in the day but never GM'd it. We game regularly now, and I wanted to have a pickup game ready in case one or two players were not able to attend the session and thought now would be a good time to try Palladium out. I encouraged everyone to make evil characters and see how it goes. 

With the ability to parry and having classes like the Diabolist, for me, Palladium Fantasy has a bit more of a Conan feel to it than D&D, so I wanted to have the themes and plots be reminiscent of that kind of story.

Because there may only be two or three players sitting at the table in our sessions, stats are pretty high, as I wanted the characters to be tough.


Fleshfeast

Troll, Lev: 1, Mercenary Fighter, Aberrant 

PS:23, PP: 16, PE: 21, PB:5

Origin Land: Baalor Wastelands, Cannibal

HtH: Mercenary, Battle Axe, Pole Arms, Short swords, Lg. Shields, (giant size weapons)

Unknown artist who did the drawing and inking.


Tigris Verso

Wolfen, Lev: 1, Warlock (Fire/ Earth), Aberrant 

IQ: 18, ME: 20, PS: 16, PE: 18

Origin Land: Great Norther Wilderness, Cannibal

HtH: Non-Men of Arms, Battle Axe, Sml. Shield, (giant size weapons)


Xanathos

Changeling, Lev: 1, Diabolist, Anarchist

IQ: 22, ME: 22, MA: 20

Origin Land: Western Empire

Personal Hostility: Wolfen

  HtH: Non-Men of Arms, Blunt: Hercules Club

Frazetta

                                                             Drax the Death Dealer

                                      Orc, Lev: 1, Agent (Priest) of Darkness, Aberrant 

                                                          God: Modeus, Lord of Hades 

                                                           MA:16, PS:18, PP: 17, PE:17

                                     Land Origin: The Great Northern Wilderness, Cannibal

                                      HtH: Soldier, Battle Axe, L.g. Shields, Horsemanship

     

Frazetta

******************************

The only session we've played so far starred Fleshfeast and Drax. 

Our game takes place where the Northern Wilderness meets the Eastern Territory, with the Bruu-Ga-Belimar mountains being just south. I'm using Adventures in the Northern Wilderness and "Further" Adventures in the Northern Wilderness as guides. 

                                                              ***************************

We begin with Drax and Fleshfeast arriving in Golmira, a town full of beggars and pickpockets. It's not a pretty sight here, with all the poverty and filthy streets. Many inhabitants were displaced from the never ending border wars between humans and wolfen. Also, towns that refused to assimilate into the Wolfen Empire were left in ruins, sending the population fleeing for their lives.

Drax and Fleshfeast make their way to the Medusa's Head tavern. As tough as this tavern is, everyone averts their gaze when they see an 11.5 foot tall troll walking in. The players each grab a drink and rent two rooms; one in the back and one space in the stables.

After retiring, each PC is attacked by a mix of goblins, orcs and humans. The rogues quickly learn that it's a mistake to mess with a sleeping troll and are soon killed. Then, the PCs (player characters) hear a woman scream outside and move to investigate. In a nearby alleyway, a young, red-haired woman is being attacked by human thugs. Try as she does to fight back, she is no match for them. Drax and Fleshfeast arrive and make quick work of the villains, leaving one alive for questioning. 

With some "proper motivation," the remaining thug discloses that he works for a man named Ramek. His job is to rob and kidnap visitors, bringing them to Ramek's base. Ramek either sells these captives into slavery or sells the meat to the starving population. The thug says Ramek has a Grimbor called Grong who guards him. These are the last words the thug utters.

They learn the woman, Zabrina, was kicked out of her home by her lover, who she believes was drugged and not in his right mind. She says Toto Ramek is responsible and wants her for himself and will do anything to have her. She has money hidden and will pay to have Ramek killed. She has been to Ramek's home estate and tells the players the location. 

Zabrina 

Wanting to introduce themselves to Ramek, Drax and Fleshfeast make their way to his base in the city's center, which has a wooden border wall around it. When they arrive, Drax charms his way into the base proper using a Charismatic Aura spell. The two then kill anyone who cross their path as they stealth their way in. 


                                                          Play accompanying music while reading 

With axes bloodied, Drax and Fleshfeast manage to get inside Toto Ramek's fort and make their way down a hallway. Standing in front of the double doors is the Grimbor, Grong and beside him, chained to the wall and laying unconscious, is a human female. 


Grong

With weapon drawn, Grong  can see these are invaders and shouts the only word in his vocabulary:  Kill!

The Grimbor slashes with its massive, sharpened bone weapon, causing a deep gash into the troll's chest but, Fleshfeast strikes back and hacks its arm off while Drax chops into its back, severing its spine.

The two then kick open the double doors and see Toto Ramek behind a wood desk in a large, dimly lit room. Ramek is alone but is calling for guards. Drax casts Cloud of Smoke outside the doors exit making it difficult for the guards to find their way in.

Toto Ramek: Infidels! I've killed all manner of men, women and children! Now, I will kill you for daring to enter my home . You've earned my wrath!



Drax:  Drax the Death Dealer is sending you to hell, DOG!

Ramek is tough, getting two attacks per round. He cuts deeply into both players and they are near death but Fleshfeast, towering above Ramek, lift his massive axe and brings it down hard, cutting through Ramek's armour and into his shoulder. Then Drax, with his soldier training and orc strength, savagely swings his axe, driving it deep into Ramek's neck and cutting his jugular. Blood sprays out across the room as Ramek flails around, eyes wide in disbelief at what just happened, then falls to the floor in a bloody heap.

The guards finally make it through the smoke, but take one look around and run off.

The two root through the place and grab a chest containing gold and potions and then set the dwelling ablaze. 

Afterwards, they meet Zabrina, who is true to her word. But, more payment is demanded of her! Out of desperation, Zabrina brings forth a ring and begs for that to be enough. Drax and Fleshfeast take the ring and Zabrina leaves quickly.

The game ends with Drax and Fleshfeast a bit richer as they head further south towards the Bruu-Ga-Belimar mountains.



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